Deliver At All Costs is an action-packed courier game that provides a mix of exhilarating moments and tiresome gameplay. You step into the shoes of Winston, a skilled engineer struggling with personal issues while working as a delivery driver for a quirky courier service called We Deliver.
The initial hours draw players in with an interesting narrative, introducing Winston’s mysterious backstory and his bizarre mental state, which includes visions of a strange fox and an inexplicable sense of being watched. The game creatively juxtaposes this narrative with absurd delivery challenges, such as transporting buoyant balloons or managing a seagull-obsessed statue. This combination piques curiosity and offers unique gameplay dynamics.
However, as the game progresses, these intriguing elements give way to a repetitive cycle of tasks that can become monotonous. The thrill of reckless driving and destruction loses its novelty over time, as players come to realize there are minimal consequences for chaos. While the game is designed to be playful and lets you wreak havoc, there are no tangible rewards for creativity or destruction, making the experience feel increasingly hollow after repeated missions.
The gameplay formula becomes predictable, revolving around Winston waking up, accepting a delivery task, and then heading off to deliver goods. While some missions break away from this cycle—like creatively intercepting rival delivery trucks—the majority of the game involves mundane tasks which lack a challenge or satisfaction of completion.
Upgrades for Winston’s truck are available, but they don’t significantly alter gameplay in meaningful ways. Collecting crafting materials turns out to be more of a chore than an engaging adventure. Optional side missions also populate the game but struggle to uplift the overall experience due to lackluster writing and uninspired challenges.
In its essence, Deliver At All Costs serves up a fun experience for a short while but ultimately falls prey to formulaic structures and repetitive gameplay. The promising narrative setup fails to maintain momentum, leading to an experience that feels disjointed and repetitive. While its initial charm and thrill may captivate players, the fleeting enjoyment cannot offset the dullness that follows in its wake.