Luto is a psychological horror game that immerses players in a world filled with challenging puzzles and eerie narratives. This guide serves as a comprehensive walkthrough to help you navigate through its chapters, solve intricate puzzles, and uncover all important collectibles.
Chapter 1 – It’s Happening Again
You start the game in a desert. After a sandstorm, turn around and exit the bathroom. Pick up a note from the banister, go down the stairs, grab a document from a trash bin, and take the keys from the entryway table to open the front door.
As the days progress through Tuesday to Thursday, repeat similar steps by leaving the bathroom and collecting items like documents and keys. On Thursday, answer the phone and head back to the basement.
Chapter 2 – Beyond the Noise
Go down the ladder to the living room, collect a sheet of paper, then proceed down the hallway. Stop to pick up a card and a note along your way. To retrieve the hammer, you need to dial "SOS" on the phone after collecting the sketchbook page.
This opens up opportunities to solve the clock door puzzle, requiring you to find seven clocks scattered across various rooms.
Chapter 3 – One More Time
Return to familiar routines of exiting the bathroom. When Friday arrives, enter the bedroom, grab the sketchbook page, and engage with the corkboard by placing drawings of monkeys. Search the room to find all of them hidden in various spots.
Chapter 4 – Thanks for Pushing Me
Follow a new path until you reach a blue-hued room. Interact with various drawings and notebooks to uncover clues. Progress to collect a golden piece from a gate, and use it to open a locked door.
Complete the drawings puzzle and solve the House of Lost Dreams challenge using four specific items.
Chapter 5 – Playing with the Truth
Continue navigating through various rooms, collecting key items, and unlocking doors with specific keys acquired along the way. Make sure to follow the narrative threads leading to puzzle-solving scenarios like hangman challenges.
Chapter 22 – A Mouth Full of Sand Can’t Scream
In this final chapter, explore the dark room, find radios, and interact with them to proceed through various sequences. You’ll face a final puzzle requiring you to maneuver through multiple challenging tasks, ultimately bringing the narrative to a close.
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